iOS Engineer - Swift - Product Builder

Aren Akian

I build native iOS products with the discipline of an engineer and the taste of a designer.

Founder of Mekina Software. Creator of ABSeq. Builder of Challengrs.

I work across SwiftUI, UIKit, audio systems, subscriptions, analytics, and production app delivery.

2 shipped Native apps with App Store presence
Swift first SwiftUI, UIKit, AVFoundation, CoreML
End to end Prototype, build, instrument, iterate
Challengrs app screenshot
Challengrs
ABSeq app screenshot
ABSeq

Shipped iOS products

Native apps with real product constraints.

Two App Store products show the center of gravity: fast mobile tools, strong interaction design, and practical production systems.

Challengrs preview

iOS

Challengrs

A social fitness app that turns consistency into a game. Set a challenge, take verified workout photos, earn points, and compete solo, head-to-head, or with friends.

  • Swift
  • SwiftUI
  • UIKit
  • Supabase
  • RevenueCat
  • CoreML
  • Lottie
  • PostHog
ABSeq preview

iOS & iPadOS

ABSeq

A focused audio utility for swapping instantly between files, sequencing comparisons, and testing references without the friction of file-manager workflows.

  • Swift
  • SwiftUI
  • AVKit
  • AudioKit
  • StoreKit 2
  • SwiftData
  • SoundTouch
  • Metal Shaders

What I bring

Engineering depth, product ownership, and interface taste.

The work is strongest where native platform details, product iteration, and design craft meet.

Native iOS execution

Swift, SwiftUI, UIKit, StoreKit, AVFoundation, CoreML, SwiftData, and the platform details that make apps feel at home.

Product judgment

I take ideas from sketches through shipped App Store releases, keeping user value, scope, and iteration speed visible.

Interaction craft

I care about reachability, motion, onboarding, state, and the small affordances that make an app feel considered.

Systems mindset

Supabase, analytics, push, subscriptions, caching, offline flows, and instrumentation are part of the product surface.

Open source

Tools, experiments, and platform practice.

Smaller projects around iOS files, 3D viewing, Pure Data externals, and audio systems.

3D Object Viewer preview

3D Object Viewer

A starting point for viewing 3D object (.usdz) files on iOS and iPadOS.

  • Swift
  • SwiftUI
  • SwiftData
  • Swift 6 Concurrency
  • SceneKit
  • RealityKit
  • QuickLook Thumbnailing
  • Dependency Injection
BearSalmon preview

BearSalmon

A PureData external for shuffling, chopping, and slicing sample arrays.

  • PureData
  • C
  • DSP

Houscil~

Houscillator, a PureData external that generates 7th chord harmonics.

  • PureData
  • C
  • Audio

Wah~

A PureData external wah-wah filter.

  • PureData
  • C
  • Filter Design

Creative systems

Art and audio keep the software honest.

Music, video, and visual systems give me a practical feel for timing, feedback, and expressive tools. That creative practice shows up in the products without taking focus away from usability.

Music artwork

Contact

Looking for iOS product work where craft and shipping both matter.

Get in Touch